Applies to: Windows
Topic: Launcher and Azimuth
Azimuth sees most input as an Xbox controller. Wheels work, but force feedback and some models need a helper.
Options
•[fh2wheel](https://github.com/iamAzoDx/fh2wheel): wheel support with force feedback (for example Logitech G920). Keep fh2wheel.dll and fh2wheel-config.exe next to azimuth.exe. The Mod Platform loads it and it shows up on the in-game MODS tab.
•[Azimuth Mapper](https://bigdamnhero6.itch.io/azimuth-mapper-keypad-companion): maps a wheel (beta) to a virtual controller.
You only need one. Try both and keep the one that feels better.
fh2wheel together with other Mod Platform mods
Install fh2wheel first, then other Mod Platform mods. When a mod's ZIP brings a newer DWrite.dll or d3dcompiler_47.dll, let it replace fh2wheel's copy. Only one loader file can be there, and the newest one loads every mod.
Steering won't bind in Azimuth's own mapping
Buttons bind but the steering axis doesn't: use fh2wheel or Azimuth Mapper instead of Azimuth's built-in binding.
Pedals are inverted
Azimuth stores wheel bindings in data\azimuth.ini. A pedal axis looks like this:
wheel_throttle=00040eb7:axis:1:0:32768To invert it, swap the last two numbers:
wheel_throttle=00040eb7:axis:1:32768:0Do the same for the brake and clutch lines. Close Azimuth before editing and keep a copy of the file.
No buttons left for mods
Wheels have few free buttons, and some mods (for example nitro or horn mods) need one. Check the mod's settings on the in-game MODS tab for a key you can change, or map an extra button through Azimuth Mapper.
