Applies to: Windows and Linux
Topic: Online and network
Most mods are fine with FH2MP: radio mods, camera mods, HUD and dashboard mods, WreckingBall, Achievements, FH2Mouse and so on. The problems come from mods that change cars, give an advantage, or replace the same menus FH2MP uses.
Remove before going online
| Mod | What happens online |
|---|---|
| Community Garage | Takes over the share/download menus and blocks FH2MP's online features. FH2MP has livery, tune and photo sharing built in. |
| Nitro System (FnF Nitro) | Gets you matched only with other flagged players, and your Rivals times are not stored. |
| Physics or tuning mods that push cars past their limits (over about 450 km/h) | Flagged for 24 hours. |
| Car swaps into traffic-only cars (buses, vans) | Flagged for 24 hours. |
Some mods turn themselves off when started from the FH2MP launcher (for example CCBR). That's intended.
Add-on cars and car packs
The server uses the stock car list. A car other players don't have can't be shown on their screen, and in the past it crashed them. Today:
•Add-on cars show up as a placeholder car for others.
•Leaderboard rows of cars the server doesn't know (shown as "DLC Car") are hidden, and new scores with them are not accepted.
•With Settings > Keep my car packs ticked, you keep your packs, but online play with others is off.
See Using car packs.
Engine swaps and modded parts
A car with parts the game doesn't know (engine swaps from mods, Extra Options' "every engine for every car" option, Redline custom parts) gets the class and PI of the stock car online. If such a car still makes events misbehave, use an unmodified car, or sell it and buy a fresh one. Swapping parts back doesn't always restore the car.
Nitro and leaderboards
Scores posted with the nitro mod are refused, speed zones and speed traps included.
Flagged?
If you only ever end up in empty lobbies after using one of these, see Why was I flagged?. Flags end by themselves after 24 hours.
