Applies to: Windows and Linux
Topic: Online and network
The game runs fine alone, but the frame rate falls as players join a lobby, and recovers when you go back to solo.
Update the launcher
FH2MP 1.2.0 fixed the main cause on Windows: the game spent most of one CPU core checking memory for every remote car. With many cars around it now runs at full speed (in testing, 29 cars at 59-60 fps instead of 25). It also pins HonkHonk 0.4.0, which fixed lobby lag under Wine and Proton.
Update when the launcher offers it, then press PLAY.
If it still drops
•Check your graphics settings. Remote cars add to the load. Go back to the Default preset and a 60 fps cap. See [Low FPS, stutter or graphics glitches](/tutorials/performance-and-graphics).
•One very heavy car (some players bring cars with huge models) can cost a lot of FPS on its own. Try another lobby.
•Turn HonkHonk off to test: switch it off on the in-game MODS tab. See [Turning a mod off](/tutorials/turning-mods-off).
•Garages: short drops near a garage where another player is tuning are known.
Send a report
If FPS still halves when a certain number of players join, play until it happens, stay a minute, then close the game and send the logs. Mention how many players were in the lobby.
