FH2Mods
Mod Hub
by suderek · Tools · v1.0.4
A tool for building custom SatNav (Anna) voice packs for Forza Horizon 2 with the FH2 Mod Platform.
It includes the SatNavVoice loader (SatNavVoice.dll v1.1.1) and ffmpeg - nothing else to install.
•Forza Horizon 2 (Anthem_1.0.0.64_x64__8wekyb3d8bbwe) with the FH2 Mod Platform and an fh2-mods folder
•Forza Horizon 2 Extra Options (required by the FH2 Mod Platform)
Pick the game folder (its name must be Anthem_1.0.0.64_x64__8wekyb3d8bbwe and it must contain Mount) and
your fh2-mods folder. You can change them later with Game folders.
1. New voice pack - choose a name and the game language whose SatNav bank you want to replace.
The stock sounds of that language are exported automatically the first time.
2. In the list, press Attach file... under any line to assign your own .mp3, .wav or .
.oggPress the play buttons to hear the stock sound and your file. Lines left empty keep the game's original sound.
Colours: blue = Imperial, red = Metric, yellow = Various. The line
HZ2_VO_ANNA_SatNav_Imperial_Destination_Default_1 (info mark) is used for both Imperial and Metric.
3. BUILD converts, trims and level-matches your files to the game's format and creates the bank.
Lines that are longer than the stock ones are marked - test them in the game.
4. INSTALL copies SatNavVoice.dll, SatNavVoice.ini (only if missing) and SatNav\HZ2_DX_SatNav_XX.bank
into fh2-mods. Close the game first, then set the game's speech language to the pack language.
5. Export pack (.zip) saves the built mod plus the project so it can be shared or imported again.
6. REMOVE deletes the pack from the tool (asks for confirmation). Files already installed in fh2-mods are not touched.
Save (Ctrl+S) stores the project as a single .svpack file in the data\packs folder next to the exe.
Import pack (.zip) loads a pack exported by this tool.
The How to tab has a short step-by-step guide. The README button (top right) opens this file.
A read-only log of everything the tool does (stock export, every build step per line, install, errors). Use Copy all to share it.
Exports every sound of a stock game bank to WAV files with a list.csv into data\stock\<LANG> next to the exe,
where you can browse and play them.
Everything the tool creates is kept in the data folder next to the exe (stock sounds, projects, builds, error.log).
Version
1.0.4
FH2ML
Manual
Source
github